Hey everyone, mark your calendars!
The Internal Dev team had been hard at work!
We can't wait to show off one of our demo boss battles!
https://youtu.be/IIla6dxFJ3I?si=y56EZ1Y6i_rZJ3wQ
3/15/2024
Demo boss battle + Album Release!
See you soon!
Next up
For those who watched underevent, meet expo! Expo is a skinny / lanky humanoid entity, with a whiteboard for his head.
He uses a 'expo' marker to draw faces on his whiteboard to convey emotions! Hes eager to meet you soon! (art by https://wily-art.tumblr.com)
A sneak peak of the battle engine :]
Deciding on how big the screen space should be, this might be the way i go (Dont mind the mixels with the menu for now)
Battle engine wip
Made some progress this week, i cant wait to make more! I'll leave a lil dev log of my progress and stuff.
Small update, realized that the dash blur wasnt working. Heres a screenshot of how it currently looks.
Made a working news feed! Just place holder stuff for now. (It uses my public github repo to get the sprite and text)
Hey everyone, directal here.
Man UE was fun this year! Merry Christmas everyone!
Feel free to read the article that explains some stuff about the game :)
Debating wether i should switch to pixel art for Dust matters Just a thought for now, but its more likely If i do switch I might reuse DRID assets idk. The Battle Background looks cool in pixel art
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