Game
Deltarune: Internal Demons


1 year ago

Hey everyone, directal here.

Man UE was fun this year! Merry Christmas everyone!

Feel free to read the article that explains some stuff about the game :)


Man it doesn't even feel like this game had been a little bit more than a year in development. But it had!

While I don't want to spoil about the game, we got a solid team to help work on the game now! With UE and undertale event 2, I had took a break from dev. But now that my time had freed up, I'm back at it making the game better!

And I will say this, I did want to address valid criticism that I got during UE, and ill be taking into consideration when I'm doing some story rewrites to improve the quality of the story. Thank you everyone for the feedback!

Until next time, have a great christmas!



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Made some progress this week, i cant wait to make more! I'll leave a lil dev log of my progress and stuff.

*slowly* adding multiplayer. This is just a testing ground, but it took me like 15 hours straight to get to this point. Still buggy... But its progress!

Battle Box Rework :]

Hey yall! Sorry ive been quiet. Ive been working on something BIG, 3D, and FILM! Heres a test render screenshot of expo in his 3D form!

Battle engine wip

For those who watched underevent, meet expo! Expo is a skinny / lanky humanoid entity, with a whiteboard for his head.

He uses a 'expo' marker to draw faces on his whiteboard to convey emotions! Hes eager to meet you soon! (art by https://wily-art.tumblr.com)

while the player sprites are like mostly place holder, (imo needs touchups by someone experienced :] ) This is good progress to what i vision this game being. The tile art is official

Debating wether i should switch to pixel art for Dust matters Just a thought for now, but its more likely If i do switch I might reuse DRID assets idk. The Battle Background looks cool in pixel art

Small update, realized that the dash blur wasnt working. Heres a screenshot of how it currently looks.