Game
The Cursed Sword of KYLE
13 days ago

Hey, folks. After a long, long hiatus I'm returning to work on my games again for a bit.

The article below has the kylesword 1.0.6 patch notes and a brief discussion about the postgame.


After a long, long hiatus I'm returning to work on my games again for a bit.

There's no new content here. I'm a busy guy. I don't have a planned release date for the postgame content, but it's still in the works.

The postgame, Return to the Tower of KYLE, will include a single dungeon with new special weapons that come with new skills, new monsters to use those skills against, and a story to give everyone an excuse to be there.  

It's not going to be as ambitious as I wanted it to be (it could have been another 3-4ish hours), but I don't really have the time for that. Still, I expect the new skills, equipment, and monsters will create some new strategies.

Anyway, on to the patch notes! The main parts are some skill reworks and a buffs to poison and some weapons.

kylesword 1.0.6 patch notes:

General Stuff

-If you did not use the Blue Sun Globe, it will be automatically discarded after beating the final boss.

-Made the fishing minigame a bit easier.

-Escaping is now guaranteed. I swear it was supposed to be this way before...

-The game files are arranged a little differently.

-Now there's a pre-made shortcut so you don't have to go digging through the files for game.exe.

Dungeon Stuff

-Changed what enemies you first encounter on each of the maps of the first main dungeons and the second main dungeon.

Dialogue/Scene Stuff

-Some typo fixes.

-Added a new line for Kivari when recruiting her in one of the routes.

-Added a message for whenever someone officially joins or leaves the party.

-The text box that appears after beating the game no longer says the postgame release is planned for summer 2023.

-So, I am no longer implying I will go back in time and release it.

Actor Stuff

-Fye Tirr now has 3 additional skills and 10 more Max MP.

Skills and States Stuff

-The Luck stat now has a greater impact on status inflict chance.

-All skills' descriptions now mention their act speed.

-Guard

-Slightly increased MP gain.

-Ardain's base skills:

-Cover

-Fixed an issue where, if an ally Ardain was covering died and was later revived, Ardain would always cover for that ally for the entire rest of the playthrough.

-Ryze's dagger skills:

-Sonic Slash

-Now targets a single foe.

-Damage formula is now: Atk*1.5 + Mat*2

-Confusion chance: 50% -> 75%

-TP Cost: 35 -> 25

-Istar's base skills:

-Toxic Tip

-TP Cost: 20 -> 15

-Normal attack status inflict rate: 25% -> 50%

-Crescent Moon

-Normal attack status inflict rate: 25% -> 100%

-Is now a certain hit type move instead of a physical attack.

-This means not only will it always hit, but it will also ignore Counter states and physical resistance.

-Full Moon has been reworked.

-It is now a strong attack that can only target a paralyzed or sleeping foe, but it has a chance to inflict instant death.

-This should be very funny to use.

-Istar's two-handed sword skills:

-Bladesong

-Now targets a single enemy with 5 weaker slashes.

-Act speed: -6 -> 0

-TP cost: 60 -> 40

-Now it can be used more often but still has its multi-hit capabilities.

-Istar's bow skills:

-Piercing Rain and Falling Hail

-Damage formula: Atk * 1.5 -> Atk * 0.25

-Now ignores defense.

-TP cost: 40 -> 30

-The idea is to make bows able to show their utility more by making these skills cost less.

-Kivari's base skills:

-Pass Without Trace

-Now also grants +15% crit rate.

-MP cost: 3 -> 5

-This will hopefully make it less niche.

-Poison Weapon and Silent Weapon

-Duration: 5 -> 8 turns

-MP Cost: 5 -> 6

-Haste

-No longer doublebuffs agility.

-Now lasts for 2 actions instead of 1.

-Before, it was more like Kivari just giving up an action to give an ally another--which is good, but not exactly worth 24 MP.

-Kivari no longer learns Steel-Wind Strike

-It was a bit too redundant and quite too costly to be of consistent use.

-Kivari now learns Steel-Wind Stride

-This double-buffs the user's Atk and buffs Agi.

-Assassin's Arms has been reworked

-Instead of a granting instant death attacks, it now grants +75% crit rate.

-This change was made so Istar's new Full Moon isn't irrelevant, but this skill is still powerful in its own right.

-Kivari's sword skills

-Sustained Blade

-Now ignores 60% defense instead of 50%.

-This'll help make it a bit more relevant against high defense enemies and bosses.

-Kivari's enchanter skills:

-Now all grant a 10% magic attack buff.

-Each Aura state now gives a different elemental resistance than the attack element it grants.

-Fire Aura now gives ice resistance, etc.

-That way you don't grant an ally fire attacks while trying to buff up against a fire enemy, for example.

-Enemy skills:

-Foul Howl

-Inflicts a less problematic status ailment.

-Poison status

-Formerly, if poison damage would kill a target, the damage would just be set to 0.

-Now, if poison damage would kill, it cuts the damage in half instead.

-Poison damage formula: (Mat+Luk)/2 -> (Mat+Luk) * .65

-These changes should make poison marginally more useful.

-Some enemies have had their Mat and Luk changed to account for this.

Item Stuff

-Wizard's Flask

-MP restored: 50 -> 60

-Cost: 25 -> 30

-Wizard's Mist

-MP restored: 50 -> 60

-Cost: 100 -> 120

-Orb of Confusion

-Confusion inflict chance: 50% -> 40%

-Added a new item: Lucky Charm

-Buffs the party's luck.

-Since the impact of luck has been increased, this may come in handy when inflicting or dealing with status ailments.

-This becomes available once you reach Koltin.

Equipment Stuff

-Daggers

-All daggers now have a +3% crit chance.

-All daggers have increased Atk and cost.

-Polearms

-Added "two-handed" to the description of most polearms.

-All polearms are two-handed, even if their description doesn't say so, but some descriptions were too long to fit the clarification.

-Claws

-Added "Claws attack twice." to the description of more claw weapons.

-This includes the crowdpleaser, wardbreaker, hookclaws, and raptor claws.

-All claws attack twice, even if their description doesn't say so, but some descriptions were too long to fit the clarification.

-Whips

-All whips now have a +2% crit rate and a cost increase.

-Flamberge

Atk: 23 -> 24

Price: 385 -> 400

-The elemental accessories (pyro gloves, cryo mitts, winged boots, etc.) now give the right amount of elemental resistance.

-They were all giving 75% resistances before. It was supposed to be 25%.

-Runeshield

-Can now actually be equipped.

-Medic Gloves

-Can now actually be equipped.

-Was this always an issue...?

Enemy Stuff

-Fixed some bestiary descriptions. Typos, unecessary spaces, the works.

-Enemies in the arena now give significantly more EXP and Sil.

-They give about five times more EXP and about twice as much Sil than before.

-They still are not as efficient for grinding as enemies in the overworld and dungeons, however, on the off chance you feel the need to grind...

-Zombie

-Mat: 1 -> 4

-Luk: 19 -> 17

-Wraith

-Max MP: 60 -> 50

-Corrupted Sentinel

-Max MP: 44 -> 40

-Olrock Cave Boss

-Replaced poison immunity with a poison resistance.

-Foul Wasp

-Mat: 5 -> 1

-Bereskarn

-Max MP: 24 -> 10

-Woodguard

-Max MP: 50 -> 40

-Murkwoods Boss:

-Mat: 20 -> 19

-Luk: 28 -> 26

-Malicious Treant (optional miniboss)

-Replaced poison immunity with poison resistance.

-Hertz the Berserker (optional miniboss)

-No longer resists dark element.

-Mdf: 15 -> 10

-Shadow

-Atk: 30 -> 32

-Agi: 24 -> 26

-Ruin Guard

-Atk: 31 -> 33

-Agi: 23 -> 26

-Ogre

-Agi: 26 -> 28

-Knight Statue

-Mat: 20 -> 10

-Cat-Sìth

-Gained two status immunities.

-Lost one status immunity.

-Gained one status weakness.

-2nd Main Boss

-Has an additional weakness.

-Is more likely to use certain skills.

-Blackguard

-Atk: 55 -> 60

-Mat: 25 -> 35

-Agi: 38 -> 40

-Luk: 40 -> 45

-Final boss

-Has an additional resistance and immunity.

-Battle Bat:

-Mat: 10 -> 5

Shop Stuff

-Koltin General Store

-Expanded the stock to include items and accessories from Olrock and Ced. For convenience!



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