Le terms:
-You can use, edit, and redistribute these for free in whatever project you wish
-Credit isn't necessary
I experimented with battle start animations in RPG Maker VX Ace and made a good few of them. I may make more if there's any demand. I could make a tutorial for how to make these, too...
The video shows how they look in action:
Le terms:
-You can use, edit, and redistribute these for free in whatever project you wish
-Credit isn't necessary
Just workin' on a little something or other here.
Just the first map for my next project. Just a lil' map. Just a lil' thing.
(Game page eventually)
(Made with Time Fantasy assets)
The Tower of KYLE v1.0.1 Tiny, tiny update:
-Removed an event that was there for testing purposes.
Version 1.0.0 can still be downloaded for now if you want to try to find it...
Should the need arise, I'll do more updates later on.
When you forge into the tundra, it pushes back...
The demo for The Cold Trail is now available!
It features about an hour of content, including a couple of dungeons and an introduction to the story and characters.
Feel free to take a gander if interested.
I've decided that I'll be posting some stuff from the game to showcase the features implemented so far - first is the DIFFICULTY SELECTION, the very first thing that greets you in the game! HYSTERIYA and HARDCORE mode are locked behind beating Episode 1!
kyletower 1.0.6 patch notes
Some of the changes here were based on a review on the rpgmaker.net page.
The game is a bit more difficult now, but the XP and Sil pool is larger to compensate.
HERE WE GO!!
Ciro & his Friends FULL ENGLISH DEMO!
kyletower v1.0.5
-Added a new battle start animation
I'll eventually make this animation and another one available for download.
100+ downloads! (including other sites) Plus, a release window for the postgame.
I've just added the beta of my german RPG Maker XP game "Cast Away - The Oddysee" here on GameJolt.
https://gamejolt.com/games/lamaz/1020306
The sequel to The Tower of KYLE now has it's own game page (linked below)! It'll be rather longer than its predecessor, so I'll need a while to work on it. I plan to release a demo next month, though.
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