I will bring the new gameplay features with the next update, but for now here is a list of changes:
- scp-1048-a bug fixes
- Audio bug fixes
- AI Fixes
Stay tuned...
I will bring the new gameplay features with the next update, but for now here is a list of changes:
- scp-1048-a bug fixes
- Audio bug fixes
- AI Fixes
Stay tuned...
From today, the page of my new upcoming game on Steam has become available. There's still a lot of work ahead and I would be glad of any support, including adding the game to the wish list Check it out! https://store.steampowered.com/app/2134690/INJECTION/
Comrades, an update is coming out today to fix a few bugs and add new mechanics
With phase 4 comes new mechanics, stabilizing rods of the nuclear reactor
There were also some bug fixes and more
From today, the page of my new upcoming game on Steam has become available. There's still a lot of work ahead and I would be glad of any support, including adding the game to the wish list Check it out! https://store.steampowered.com/app/2134690/INJECTION/
Enter Their Kingdom. After Hours At Cody's is OUT NOW.
Update 0.05 is finally out! I didn't release this update for a long time because I wanted to make it better, I wanted to make level editor else but I decided to release it now and leave this for the next update.
disgrace
Small Update 0.041 is out! Update does not affect save file and balance
Greetings again, folks
In a few minutes I will be releasing a mini-update for the SCP-939 minigame in which I finally add a screamer to it
Stay tuned!
Quests inspired by @WhitethornGames ' Spray Paint Simulator entered your quest log!
Bring color to the world! Restore worn-out surfaces with a fresh coat of paint & watch them come back to life.
Play the free demo to get started: https://bit.ly/spraypaintsimdemo
The project is under active development, don't worry
At this stage lots of things have already been reworked, I won't spoil the surprises, but the level editor is DONE ;)
More news about the game will appear here and on Reddit during August
Stay tuned!
0 comments