Game
SCP : CONTAINMENT UNKNOWN

5 years ago

Hey Folks!

Today I'm uploading an update to beta version 0.75.

This update is mostly aimed at fixing the current problems and bugs.

P.S

Thank you very much for 100 followers!

I really appreciate it!


List of changes:

1. Added turbo mode to the settings

2. SCP-173 now can't kill you during screen fade when load is 100% completed

3. Changed a few rooms in the walk-around section in the facility

4. Fixed some bugs

5. Added bugs ;)

6. Minor sound changes

7. Brightness of the main game increased by 5%.

8. Slightly increased difficulty

9. Sound Volume after character death decreased



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Hey,Folks!

I have some very important information for you!

I created a survey on google forms to help me figure out in which direction I should develop the game in the future

If you want to take the survey, here's the link:

https://forms.gle/fhKuhZbQ33fpgoSr7

New 0.02 update that brings bug fixes and polishing mechanics

Inside information:

While working on the new update, I decided to change the difficulty level system again.

Now there will be such a thing as difficulty multiplier, which will directly affect the gameplay.

I also decided to add an easy difficulty level ;)

I drew this a few weeks ago, but maybe you'll like it

The project is not dead yet, but it is in the low development speed stage. Now I have an update to version 0.8 ready, but I want this update to have as few bugs as possible so it didn't come out when planned. But I promise it will be out soon.

Stay tuned!

u ready for the christmas season?

Soon...

Greetings, fellas! The time is approaching when the first playable alpha will be ready In the meantime, please subscribe to the game page and put a like, it motivates us a lot Thank you!

DOMINGO 21 DE DICIEMBRE – FAZBEAR GAMEVERSE 5 SUNDAY, DECEMBER 21 – FAZBEAR GAMEVERSE 5

I can't wait to tell you that update 0.5 "Insomnia" is coming out today

Despite all the trouble I went through, I'm happy to tell you this news!

This update won't be that huge, I was focusing on improving the player experience.