Game
SCP : CONTAINMENT UNKNOWN

3 years ago

Comrades!

I'm happy to announce that the game is out of beta right into release!

We've been coming to this for a very long time and finally achieved it!

Thanks to everyone who supported me!

!!!HURRAY!!!

*More info about the release of the game below*


First I would like to apologize for the long absence. It was due to the fact that I spent less time working on the update because of creative burnout.

Going into release doesn't mean I'll be done with the game, it means I'll be spending even less time working on it ;)

But let's get to the point...


What did the release bring:
(BY THE WAY, I ADVISE YOU TO START THE GAME AGAIN, IF YOU STARTED TO PLAY EARLIER)

1. Redesigned difficulty system

There will now be such a thing as difficulty multiplier, which will directly affect the gameplay.

The higher the difficulty, the more difficulty multiplier

I also decided to add an easier difficulty level (finally).

2. As always, a lot of bug fixes

But this does not mean that the bugs are not left)

3.Changes in the balance, aimed at simplifying the game

4. Reworked the stage after the end of each phase.

The map of the complex is now different, also added a built-in night vision goggles map that shows where the player is now

(In general, I wanted to do in this phase of some SCP, but I think this will be too)

5. Optimized the game code (really)

6. And the rest of the little things that I do not see the point in describing


Now I take a new project that does not apply to horror and SCP / FNAF universe, it will be a dynamic 2D Platformer with elements of the shooter

Wish me luck)


Rus:

Сперва хотел бы извиниться за долгое отсутствие. Оно было вызвано тем что я меньше времени уделял работе над обновлением из-за творческого выгорания.

Выход в релиз не значит, что я закончу заниматься игрой, это значит что я буду уделять ещё меньше времени работе над игрой ;)

Но давайте ближе к делу...


Что же привнёс релиз:
(КСТАТИ СОВЕТУЮ НАЧАТЬ ИГРУ ЗАНОВО, ЕСЛИ ВЫ НАЧИНАЛИ ИГРАТЬ РАНЕЕ)

1. Переработанная система сложности

Теперь будет такая вещь как difficulty multiplier,которая будет непосредственно влиять на геймплей.

Чем выше сложность тем больше difficulty multiplier

Также я принял решение добавить лёгкий уровень сложности (наконец-то)

2. Как обычно, множество фиксов багов
Но это не значит что багов не осталось)

3. Изменения в балансе, направленные на упрощение игры

4. Переработан этап после конца каждой фазы.

Карта комплекса теперь другая, также добавлена встроенная в очки ночного видения карта которая показывает где находится сейчас игрок

(Вообще я хотел сделать на этом этапе какого-нибудь SCP, но думаю это будет слишком)

5. Оптимизирован код игры (реально)

6. Ну и остальные мелочи, которые я не вижу смысла расписывать


Теперь я принимаюсь делать новый проект, который не относится к хоррорам и SCP/FNAF вселенной, это будет динамичный 2D Платформер с элементами шутера

Пожелайте мне удачи)



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