Next up
Here is a 2nd screenshot. It's in a casino. It's relatively empty now, as i'm still working on it, but it's where most of your NPC's will be to be honest.
Hoping to get a playable beta/demo out this weekend though for you guys to try and give feedback!
Did you know that today is #InternationalJazzDay? 🎷😎
No? 😯 Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? 🎷
Let us know what you think about it and have a great weekend!
art comission.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Terraria
"Day to Day" (also check spud out here he's a great guy and writer: https://soundcloud.com/spudward)
My D&D art for my family so far (WIP if you couldn't tell)
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc










43 comments