I'm back!
I said that I'd be back at the end of April and I actually did it this time! Sure, you could say that I'm a day late as the end of April was yesterday, but ahhhhhhhhhhhh don't worry about that.
So let's detail the developments from the month of April!
Gromolia Castle Town has been expanded (again) it will now be comprised of 7 maps (Center section, southeast & southwest sections, east and west sections, and northwest and northeast sections). My thought process behind this was not only make castle town feel much bigger and a more prominent landmark for Gromolia, but to also feel sort of like an in-game & in-universe hub of sorts and the old design didn't personally get that feeling across.
Inik Town (like the castle town) has also been expanded, now having a much larger eastern section. Some buildings have also been rearranged. I noticed that it was strange that on the overworld map Inik Town is depicted as being 2 tiles long, will to-scale it's only 1 box like location, so I expanded it to actually match how it's depicted on the overworld.
I've begun rewritting and reformatting certain scenes, mainly the scene with the king on the 3F of Gromolia Castle, and the campfire scene after the first half of the summons scene.
I've fully determined how much side content will be in the story demo, that way the player has a little more of a choice on what to do if they don't want to do exclusively main story activities.
I've begun working on some other mechanics, and minigames (one of them may be a card game!)
I've begun fully piecing together the story, rather than just coming up with certain sections on the spot.
And that's it for the April Devlog! Personally I wish I could've gotten a bit more done this month, but that is something to tackle in the coming months.
All the best,
Stuck
0 comments