I will be continuing production on this game with everything I had planned and I have decided that this game won’t have a release date, the game will be ready when I feel the game is ready. Plus School is starting up again so I won’t be able to work as much on it as I would like. Plus school is already hard enough as it is. And I don’t need more stress in my life, and I’m not saying that I’m not enjoying making this game, I just don’t need the stress of a time limit slowly inching and creeping closer towards you like that one underwater level in Sonic The Hedgehog.So I’m hoping I can learn soon.
Next up
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!
Likes appreciated ✌️
#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Only true badasses may pass! #conceptart #art #gamedesign
Path of Kami, running around the shrine area
Sonic and Shadow as Pokémons. #Fakemon
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?










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