I will be continuing production on this game with everything I had planned and I have decided that this game won’t have a release date, the game will be ready when I feel the game is ready. Plus School is starting up again so I won’t be able to work as much on it as I would like. Plus school is already hard enough as it is. And I don’t need more stress in my life, and I’m not saying that I’m not enjoying making this game, I just don’t need the stress of a time limit slowly inching and creeping closer towards you like that one underwater level in Sonic The Hedgehog.So I’m hoping I can learn soon.
Next up
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Just a Pico sprite
Finished work on the emotions of a new character for the tank universe
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Got some fun collectibles in our game, Path of Kami!
THANK YOU FOR 400 FOLLOWERS!!!
Here is a drawing a I made FOR ALL OF YOU
LOVE YOU GUYS❤
I created a new character for a small video game I'm planning to make soon. I used Blender, Substance Painter and Marmoset.
Tomorrow I'll be releasing another game (in collaboration with my friend): Errevale Fall, a short visual-novel hybrid following the story of the monster hunter Leiana and the final days of the town of Errevale. Check out the gameplay trailer here!
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