AI :
1. We implemented stages, with each stage the neighbor gets more aggressive. There are three stages : Normal, Experienced and Furious. The way this system works is pretty simple, every time you're apprehended by your neighbor, he gets angrier, and if he catches you in his house enough times, he will switch his stage from Normal => Experienced and Experienced => Furious.
2. I am planning to implement the ability to play pranks on your neighbor, for example, you can turn his cooling down so that when he tries to take a shower, the water is freezing cold, and he will go check the boiler.
3. We added more sounds related to the AI, a lot of them come from Hello Neighbor 2. Such as for example, the Café Run Intense sound for those who know, if you don't, it was played at the beginning of the HN2 Announcement Trailer. This sound plays when the neighbor enters hunt mode and if you're near him, it warns you that he is aware that you are in his house at that moment.
4. We also fixed a lot of cases where the AI would get stuck for the whole gameplay, while not being able to hear anything or do anything at all. Now this issue should normally not occur anymore.
Story :
Act 2 and Act 3 are finished, I am not gonna spoil anything else concerning them, but in Act 2 and Act 3 you will play as a different protagonist, and Act 3 will also not play out in the neighbor's home 👀.
Others :
We added a walking head bob, which gives the game a more realistic approach.
We also added the interact crosshair, when you hover over something that you can interact with, it will change it to a hand, just like Hello Guest.
Do you like the new additions ?
Next up
Check out the new house model ! What do you think ?
Going International : This game is very close to release, and we have some exciting news and some bad news, let me break them down :
You can run but you can't hide
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Heya ! Decided to change the neighbor's look a bit...
Taking a little break from Forgotten House again, this time I am working on a new Hello Neighbor 2 Fan-Game !
Hey! So in my last post I talked about how I changed the neighbor's look, though there's a problem with his eyes, when he looks left or right they go out of his orbital bone, does anyone who does blender know how to fix this rig? Thanks.
Trying something new
Hey! Merry Christmas, everyone!
Changed the stair design to the earlier concept one, What do you think ?
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