last hour being incredibly stressful, but we have learned a lot in the process, like, y'know... that you should probably have a game design doc, or a project lead with a clear vision, haha.
While all that stuff may seem like common sense, for some reason, we'd never done this before. Don't ask us, dunno either. Needless to say, the jam was a huge success, even if just for the sake of learning that!
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