Currently I need some modeling help with my models. I realized a couple of days ago that I wasn't really happy on how my models turned out. I felt like I could do way better on them. So I decided to take a look at models I liked and discovered a few elements that I would like to learn on how the modelers did them.
Da elements:
Dirt on textures not via a dirt image or by Blender's texture painter
The model having withering or warping done not using shader nodes.
They way on how they're sculpted
It would be nice if someone where to show me on how modelers do these type of thing. Welp that's all I have 4 today. Until then maties.
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