Game
Undersim: Undertale 2 Player Battle Simulator
9 years ago

Heya, everyone.


Hi guys. My game already has 23 views and 4 downloads on its first 7 hours of release! Thank you so much! I’m sure my game will get popular as time and development goes on and just remember. The game is in Early Access. What you are seeing is not the final product but more like a uhh… demo? Yeah, sort of a demo but… not a demo. So far we only have 2 (non-easter egg) battles that are pretty much fully playable apart from the fact that Flowey has less attacks. This will change as development continues so be sure to follow the game so whenever I write a devlog like this, you hear about the new updates. And one more thing, you’ll neder have to worry about redownloading the game as the game is updated automatically! Anyways,

Enjoy!



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

art comission.

Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖

https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…

Runestones: from concept to in-game model🗿

Werehog transformation process. #sonicunleashed

Family band complete!

The whole squad is here!

Interested? Follow me!

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.