Next up
As the release for the next update draws near, I've been finishing up the character intro cutscenes. Here's Bowser's
Welcome to the new improved Superstar Simulator experience!! With customizable battle scenarios and an overhaul of the flow of battles, let the new era of this Mario RPG Simulator commence!
I'm very excited to implement Pixel9Bit's resprite of his Donkey Kong spritesheet in the future! It was also good to wait to make Diddy Kong playable because he resprited him too!
The first test for detailed palette swapping was successful (for the most part)!
Finally fixed a pretty bad bug where if you hit a block too quickly, it would keep rotating. The fix is only applied to the solo block in this clip to demonstrate how broken the bug made things lol
What the he- don't fight Goomba as Wario- (Clip provided in the Discord)
There's a bulletin board in the middle of the overworld where you can save your game and read dialogue from each character! Who's who?
To thank you for the overwhelming support the release of the new update has received, here's a sneak peek at something I'm working on! (Wip)
This game includes a mechanic where you can collect wanted posters that appear in the overworld and fight harder versions of bosses for double the coins you would usually get from them! (Version of game shown in video not released yet)
These two may be away for the time being, but when they come back they'll be stronger than ever!
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