Game
Slendytubbies (Classic) Remake


11 months ago

Heyo! I'm releasing a Demo to show what I've been working on and how 0.6 has been evolving so far.

I added a bunch of stuff, some more apparent than others so be on the lookout for new content, details and secrets!




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Why should things that are not real cast a shadow?

im retiring fomr making slendtyubie games 4ever... adn EVERYTHING is cancell! im releasing the final version today

I got a "playable" build that I'm gonna distribute in private for testing and the outcome will determine if I can assure that I can get a demo out for summer, I probably could, but I wanna make sure it works in every system

At least until around mid summer or so I'm pausing this project, I'm pretty busy with life for now and when things slow down I'll continue this, I've been re-coding Tinky Winky and it's been a bit tough.

So I had to fix a weird bug with the pause menu in the Day map, also I added the code system! Input a code and it will take you to a new map!

I went ahead and made some visual changes to all of the Tubbie's materials, I did it mainly to stay close to the source material, since some of my materials were wrong.

Anyways, the updated 0.6 Demo is out already, have a nice day everyone!

Finally! 0.4.5!

I finally fixed all instances of the pesky water bug.

I got rid of the reflection in the water (Caused a lot of lag)

I got rid of the fluffy house (Again due to performance)

Fixed the whole Teletubby house.

Sorry for not updating often.

Screenshot taken in Ctra's "Old 3DS" mode, it's official, this runs on O3DS

I got myself an "old" system, but it doesn't have a battery and 3DSs need batteries to boot, that means no O3DS support for now, maybe I'll release my N3DS prototype, but unitl I get my hands on a 3DS battery, this project will be paused

I got more progress to show and maybe a .cia prototype to share, but that'll be for tomorrow as I need some sleep.

Too much headbutting the wall when stuff don't work

Take a screenshot to compensate for the wait.