Game
Slendytubbies (Classic) Remake

1 year ago

Second chances are hard to come by, you know?




1 comment

Loading...

Next up

I got a "playable" build that I'm gonna distribute in private for testing and the outcome will determine if I can assure that I can get a demo out for summer, I probably could, but I wanna make sure it works in every system

Screenshot taken in Ctra's "Old 3DS" mode, it's official, this runs on O3DS

I went ahead and made some visual changes to all of the Tubbie's materials, I did it mainly to stay close to the source material, since some of my materials were wrong.

Anyways, the updated 0.6 Demo is out already, have a nice day everyone!

I got more progress to show and maybe a .cia prototype to share, but that'll be for tomorrow as I need some sleep.

Too much headbutting the wall when stuff don't work

Take a screenshot to compensate for the wait.

At least until around mid summer or so I'm pausing this project, I'm pretty busy with life for now and when things slow down I'll continue this, I've been re-coding Tinky Winky and it's been a bit tough.

So I had to fix a weird bug with the pause menu in the Day map, also I added the code system! Input a code and it will take you to a new map!

Coming Soon!

Heyo, no .cia sadly, BUT I have a prototype to share!

The footage is running in Citra's N3DS mode, it works on O3DS although it's a bit buggy for some reason... But what matters is that it works on both!

Haven't tried it in real hardware though...

Since it was my birthday I thought instead of receiving gifts I may as well give one to y'all, the 0.5 update!

Change Log:

-Visually Overhauled Main Menu.

-Major Framework improvements!

-General Visual and Optimization Changes

Have a nice week Everyone!

Heyo! I'm releasing a Demo to show what I've been working on and how 0.6 has been evolving so far. I added a bunch of stuff, some more apparent than others so be on the lookout for new content, details and secrets!