Game
Sonic the Hedgehog Moon

4 years ago

Hi all. I hope you've all had a nice Christmas and have a happy New Year! I've done a little bit more on Sonic Moon since the last post and I also figured I'd also show you a rough drawing of what will hopefully become the game's new key art.


  • I've been working on adding more sprite flicker to some objects, namely the timer, the Sailor Senshi and the moving platforms since they're common to cause hardware-bending situations (namely the SMS could only draw 8 pixels per horizontal scanline).

  • I've made a new post-results menu screen for Time Attack like the ones seen in the Sonic Advance trilogy.

  • I'm working on making unique Super Stages instead of them being repeated Special Stages with a reduced timer.

  • I've been extending some of the stage's goal areas, ideally making it so the signpost appears well after the "GOAL" post has disappeared off screen.

So yeah, not as much as I would've hoped. I do still hope to see a release in 2022.



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I drew a piece of artwork for the project. I hope to do more of these. They'll be perfect for the instruction manual (as well as thumbnails for YouTube playthroughs).

In the lead up to Demo 4, here's Soundwave Star Zone Act 1 which can be accessed via Up, Down, Up, Down, Left, Right, Button 1 running in 50Hz mode.

Important stuff in the article below.

Here's a look at another mini-game, one that's more akin to golf (or SNOLF, I suppose), except with an upside-down parasol.

Also, special thanks to Creative Araya for providing some more accurate translations to Brazilian Portuguese.

I redrew the key art again and I'm quite happy with how it's turned out this time. Also, here's the logo. Hopefully, I can show a W.I.P instruction manual soon.

Also, thank you very much for 700 followers! I can't believe it's continued to grow, somehow.

Some of the FM soundtrack in action. In addition, I've added a new punching move to CCZ's boss, Boom Dogg. I've also redone his sprites. His animation is still limited but I think he looks a bit better.

Merry Christmas to everyone! Demo 4.0 is finally public on Windows!

Quick playthrough: https://www.youtube.com/watch?v=JPw_EUiEexI

Sorry for not posting in at least 3 months. I could've sworn I said I'd post more often.

I've decided to tweak Zone 2's boss to give it a bit more substance. I've raised it's HP from 8 to 10 and added a second projectile attack.

What do you think?

Before I go to bed before Christmas, I figured I'd share a quick update. Don't worry, this project isn't dead but it has been a LOOOOOOONG time since I made any update.

Here's some pages of the W.I.P manual. I was originally going to go with a plain design similar to a lot of SMS manuals. Instead I opted for a more colourful design inspired by several Game Gear manuals I saw.

What do you think?

Decided to redo the art. I prefer drawing them like this (smaller, multiple drawings per sheet). What do you think?