Game
Sonic the Hedgehog Moon

3 years ago

Hi all. I hope you've all had a nice Christmas and have a happy New Year! I've done a little bit more on Sonic Moon since the last post and I also figured I'd also show you a rough drawing of what will hopefully become the game's new key art.


  • I've been working on adding more sprite flicker to some objects, namely the timer, the Sailor Senshi and the moving platforms since they're common to cause hardware-bending situations (namely the SMS could only draw 8 pixels per horizontal scanline).

  • I've made a new post-results menu screen for Time Attack like the ones seen in the Sonic Advance trilogy.

  • I'm working on making unique Super Stages instead of them being repeated Special Stages with a reduced timer.

  • I've been extending some of the stage's goal areas, ideally making it so the signpost appears well after the "GOAL" post has disappeared off screen.

So yeah, not as much as I would've hoped. I do still hope to see a release in 2022.



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Merry Christmas to everyone! Demo 4.0 is finally public on Windows!

Quick playthrough: https://www.youtube.com/watch?v=JPw_EUiEexI

Decided to redo the art. I prefer drawing them like this (smaller, multiple drawings per sheet). What do you think?

I drew a piece of artwork for the project. I hope to do more of these. They'll be perfect for the instruction manual (as well as thumbnails for YouTube playthroughs).

Here's some pages of the W.I.P manual. I was originally going to go with a plain design similar to a lot of SMS manuals. Instead I opted for a more colourful design inspired by several Game Gear manuals I saw.

What do you think?

I redrew the key art again and I'm quite happy with how it's turned out this time. Also, here's the logo. Hopefully, I can show a W.I.P instruction manual soon.

Also, thank you very much for 700 followers! I can't believe it's continued to grow, somehow.

Before I go to bed before Christmas, I figured I'd share a quick update. Don't worry, this project isn't dead but it has been a LOOOOOOONG time since I made any update.

Here's a look at another mini-game, one that's more akin to golf (or SNOLF, I suppose), except with an upside-down parasol.

Also, special thanks to Creative Araya for providing some more accurate translations to Brazilian Portuguese.

Some of the FM soundtrack in action. In addition, I've added a new punching move to CCZ's boss, Boom Dogg. I've also redone his sprites. His animation is still limited but I think he looks a bit better.

I can't believe this project has hit 400+ followers (my own account event hit 200+)! Thank you all!

More in the article:

In the lead up to Demo 4, here's Soundwave Star Zone Act 1 which can be accessed via Up, Down, Up, Down, Left, Right, Button 1 running in 50Hz mode.

Important stuff in the article below.