
Next up
Well, howdy, y'all! ) I have finished the second game. It's simple, plain, but charming runner about moonshine delivering! As novice in gamedev, I would be glad for some response about gameplay, because I feel it quite easy to play.
I've fixed some gameplay issue. Many thanks to people who have already played and gave some good advices.
- Added some navigation hints.
- Corrected fuel usage.
- Added run button.
It's still not a brilliant, but it has quite hooked atmosphere.
At last I've found some time to make the proper cover art! )
Inspired by old flight simulators from 90th, I created simple terrains and models. When I was a kid, I dreamed about the game like GTA on flight simulator engine. Since I've started to learn gamedev I can make my dreams come true and very proud of it! )
Hi everyone!
I have updated the game and added some new features.
Here's the list:
- New speed mechanics
- New seaport area
- Slow motion bonus
- Bonus that slows down the players' car speed
- Oil spot obstacle
- Now collect extra time will be harder
This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.
How great is this scene of #Pecaminosa?
Did you know that today is #InternationalJazzDay? π·π
No? π― Well, we couldn't pass up this date!
And what better to celebrate this day than #Pecaminosa #OST? π·
Let us know what you think about it and have a great weekend!
We are under attack!
Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so hereβs a guy playing the sax for some reason.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.











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