So this year apparently I am very busy and will not make many games like last year, because I will focus on fulfilling my obligations, but I will try to find a day to create a new short game or update a game, okay?
Thanks for reading!
I updated the game with @TakameKitsune suggestion! Thank you for the suggestion, but now speaking of my disappearance on the platform:
So this year apparently I am very busy and will not make many games like last year, because I will focus on fulfilling my obligations, but I will try to find a day to create a new short game or update a game, okay?
Thanks for reading!
Version 1.2.0 is available!
Good evening!
Today, I finished adding the enemy spawning system. Now I pretend make the player stats and combat system.
Today I managed to make a skill tree for the game, I intend to increase it by making the player always come back stronger each time he is defeated.
I am starting to work on a quest system. However, before that, I implemented the dialogue system and began considering adding a karma system that changes based on the player's actions.
Goodnight! This is a new project that I'm working on and I made a video to show the beginning of development.
Good evening!
(The bug in the video I'll fix later)
About below:
Good evening!
Today I made a very simple game in TurboWarp in which you have to use your bow to protect yourself from the squares that come towards you.
My first #FanArtFriday :)
UPGERECRY released!
It's another simple game I made in one day at Turbowarp. The objective is for you to use your jetpack to collect the Crystals so as not to increase the fire.
Note: From now on I will communicate when the game release.
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