Hi guys! Currently I am trying to create a quest system. I am already capable to create linear quest systems. But what approach would you choose to create non linear quest systems?
Next up
A ship I was working on. Done in Blender and I used some AI for texturing. Hope you like it. Please give some feedback since the design is still a bit simple :)
I decided to replace the palace in my game by a big castle.
Here it is! I think it fits much better to the game.
There will be more such castles in the north of the games world.
Hi guys!
Here is a little update to the space game project I was working on some time ago. I love space stuff.
The artstyle concept inspiration pictures for the interior world of We Heist Too
Can you draw some parallels to the full game? :) https://gamejolt.com/games/weheisttoo/787894
Here are some improvements one the spaceship I did in Blender. I could use kitbashing to make the next one better. What do you think? Any suggestions?
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Here is an updated version of the space scene I am working on. I painted a little bit over the second picture. Hope you like it. Please leave some comments.
Here is an improved version of the sci fi game character I was working some time ago. I added wrinkles and folds to make his clothes more realistic.
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Hi guys! It has been a long time since my last post. Just wanted to show you the scifi project I am currently working at.
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