First of all, you need to delete the JsonAsAsset plugin, and second of all, you need to edit the DefaultEngine.ini that is located in the config folder, delete all the text and replace it with this:
[/Script/Engine.CollisionProfile]
+Profiles=(Name="Projectile",CollisionEnabled=QueryOnly,ObjectTypeName="Projectile",CustomResponses=,HelpMessage="Preset for projectiles",bCanModify=True)
+DefaultChannelResponses=(Channel=ECC_GameTraceChannel1,Name="Projectile",DefaultResponse=ECR_Block,bTraceType=False,bStaticObject=False)
+EditProfiles=(Name="Trigger",CustomResponses=((Channel=Projectile, Response=ECR_Ignore)))
[/Script/EngineSettings.GameMapsSettings]
EditorStartupMap=/Game/Maps/DemoLevel.DemoLevel
LocalMapOptions=
TransitionMap=
bUseSplitscreen=True
TwoPlayerSplitscreenLayout=Horizontal
ThreePlayerSplitscreenLayout=FavorTop
GameInstanceClass=/Script/Engine.GameInstance
GameDefaultMap=/Game/Maps/DemoLevel.DemoLevel
ServerDefaultMap=/Engine/Maps/Entry
GlobalDefaultGameMode=/Game/Player/HNGameMode.HNGameMode_C
GlobalDefaultServerGameMode=None
[/Script/IOSRuntimeSettings.IOSRuntimeSettings]
MinimumiOSVersion=IOS_11
[/Script/Engine.Engine]
+ActiveGameNameRedirects=(OldGameName="TP_FirstPersonBP",NewGameName="/Script/HNPreAlpha")
+ActiveGameNameRedirects=(OldGameName="/Script/TP_FirstPersonBP",NewGameName="/Script/HNPreAlpha")
[/Script/HardwareTargeting.HardwareTargetingSettings]
TargetedHardwareClass=Desktop
AppliedTargetedHardwareClass=Desktop
DefaultGraphicsPerformance=Maximum
AppliedDefaultGraphicsPerformance=Maximum
[/Script/Engine.RendererSettings]
r.DefaultFeature.AutoExposure=False
[/Script/NavigationSystem.RecastNavMesh]
AgentRadius=60.000000
AgentHeight=30.000000
CellSize=10.000000
TileSizeUU=700.000000
MergeRegionSize=0.000000
AgentMaxHeight=30.000000
AgentMaxSlope=89.000000
AgentMaxStepHeight=30.000000
CellHeight=15.000000
[/Script/GameplayDebugger.GameplayDebuggerConfig]
ActivationKey=Apostrophe
CategoryRowNextKey=Add
CategoryRowPrevKey=Subtract
CategorySlot0=NumPadZero
CategorySlot1=NumPadOne
CategorySlot2=NumPadTwo
CategorySlot3=NumPadThree
CategorySlot4=NumPadFour
CategorySlot5=NumPadFive
CategorySlot6=NumPadSix
CategorySlot7=NumPadSeven
CategorySlot8=NumPadEight
CategorySlot9=NumPadNine
DebugCanvasPaddingLeft=10.000000
DebugCanvasPaddingRight=10.000000
DebugCanvasPaddingTop=10.000000
DebugCanvasPaddingBottom=10.000000
+Categories=(CategoryName="AI",SlotIdx=1,ActiveInGame=UseDefault,ActiveInSimulate=UseDefault,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
+Categories=(CategoryName="BehaviorTree",SlotIdx=2,ActiveInGame=UseDefault,ActiveInSimulate=UseDefault,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
+Categories=(CategoryName="EQS",SlotIdx=-1,ActiveInGame=UseDefault,ActiveInSimulate=UseDefault,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=((ConfigName="CycleQueries",Key=Multiply),(ConfigName="ToggleDetails",Key=Divide)))
+Categories=(CategoryName="Navmesh",SlotIdx=0,ActiveInGame=UseDefault,ActiveInSimulate=UseDefault,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
+Categories=(CategoryName="Perception",SlotIdx=-1,ActiveInGame=UseDefault,ActiveInSimulate=UseDefault,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
+Categories=(CategoryName="NavGrid",SlotIdx=-1,ActiveInGame=UseDefault,ActiveInSimulate=UseDefault,Hidden=UseDefault,bOverrideSlotIdx=False,InputHandlers=)
+Extensions=(ExtensionName="GameHUD",UseExtension=UseDefault,InputHandlers=((ConfigName="ToggleHUD",Key=Tilde,bModCtrl=True),(ConfigName="ToggleMessages",Key=Tab,bModCtrl=True)))
+Extensions=(ExtensionName="Spectator",UseExtension=UseDefault,InputHandlers=((ConfigName="Toggle",Key=Tab)))
[/Script/AIModule.AISystem]
bEnableDebuggerPlugin=True
[URL]
GameName=HNUE4Tutorials
[/Script/Engine.PhysicsSettings]
PhysicErrorCorrection=(PingExtrapolation=0.100000,PingLimit=100.000000,ErrorPerLinearDifference=1.000000,ErrorPerAngularDifference=1.000000,MaxRestoredStateError=1.000000,MaxLinearHardSnapDistance=400.000000,PositionLerp=0.000000,AngleLerp=0.400000,LinearVelocityCoefficient=100.000000,AngularVelocityCoefficient=10.000000,ErrorAccumulationSeconds=0.500000,ErrorAccumulationDistanceSq=15.000000,ErrorAccumulationSimilarity=100.000000)
DefaultDegreesOfFreedom=Full3D
bSuppressFaceRemapTable=False
bSupportUVFromHitResults=False
bDisableActiveActors=False
bDisableKinematicStaticPairs=False
bDisableKinematicKinematicPairs=False
bDisableCCD=False
bEnableEnhancedDeterminism=False
AnimPhysicsMinDeltaTime=0.000000
bSimulateAnimPhysicsAfterReset=False
MaxPhysicsDeltaTime=0.033333
bSubstepping=False
bSubsteppingAsync=False
MaxSubstepDeltaTime=0.016667
MaxSubsteps=6
SyncSceneSmoothingFactor=0.000000
InitialAverageFrameRate=0.016667
PhysXTreeRebuildRate=10
+PhysicalSurfaces=(Type=SurfaceType1,Name="Grass")
+PhysicalSurfaces=(Type=SurfaceType2,Name="Dirt")
+PhysicalSurfaces=(Type=SurfaceType3,Name="Wood")
+PhysicalSurfaces=(Type=SurfaceType4,Name="Tile")
+PhysicalSurfaces=(Type=SurfaceType5,Name="Carpet")
+PhysicalSurfaces=(Type=SurfaceType6,Name="Metal")
+PhysicalSurfaces=(Type=SurfaceType7,Name="Paper")
+PhysicalSurfaces=(Type=SurfaceType8,Name="Plastic")
+PhysicalSurfaces=(Type=SurfaceType9,Name="Rail")
+PhysicalSurfaces=(Type=SurfaceType10,Name="Furniture")
+PhysicalSurfaces=(Type=SurfaceType11,Name="Road")
DefaultBroadphaseSettings=(bUseMBPOnClient=False,bUseMBPOnServer=False,bUseMBPOuterBounds=False,MBPBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPOuterBounds=(Min=(X=0.000000,Y=0.000000,Z=0.000000),Max=(X=0.000000,Y=0.000000,Z=0.000000),IsValid=0),MBPNumSubdivs=2)
MinDeltaVelocityForHitEvents=0.000000
ChaosSettings=(DefaultThreadingModel=TaskGraph,DedicatedThreadTickMode=VariableCappedWithTarget,DedicatedThreadBufferMode=Double)
[/Script/LuminRuntimeSettings.LuminRuntimeSettings]
IconPortalPath=(Path="")
IconModelPath=(Path="")
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