Changelog:
+Better Menu,
+Dynamic fov Script and less mouse sensitivity while zooming in,
+Our Studio animiation while openinig game.
+Nice sky sprite on first lvl.
+Fixed some bugs and optimalized currently code
Hi,
We had a some troubles with game, but we repaired it.(thamk u very much @IpyZ
). Unfortunatelly update of game cant't be send to gamejolt today, becouse we must add some lvl's and repair some bugs.
Todays Changelog in Arcticle below.
Changelog:
+Better Menu,
+Dynamic fov Script and less mouse sensitivity while zooming in,
+Our Studio animiation while openinig game.
+Nice sky sprite on first lvl.
+Fixed some bugs and optimalized currently code
Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.
Runestones: from concept to in-game model🗿
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
Strange Umbrella
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Colorful Fox
Happy Late Easter!
Development of my game Juno. This is the rune equipment system.
Usually update over on twitter: https://twitter.com/synrec_kaisyl
Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?
Minecraft battle: NOOB vs PRO vs HACKER vs GOD: BUILDING BEN 10 in Minecraft
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