So, after a week of thinking, I’ve decided to put the development of Illumination on hiatus.
I’ve decided to do so for a couple reasons.
The main reason is that I’m constanly having difficulties with coding, and giving myself a break from something I’ve almost no clue about when it comes to programming, learning some, practicing more, and then coming back to it, will help me in the long run.
The second reason is because I’ve been playing a lot of BROFORCE lately as well as watching speed runs and it’s been making me want to try my hand at creating a platformer.
I’m not sure what to call this new project yet, but it will definitely be easier to do than a full-on 2D Turn-based RPG right off the get-go. Plus, starting simpler and building up in skill is essential to making good games all the way up to great games.
So here’s the run down:
Illumination — hiatus
Breath of metroid/mega-vannia (mash-up of the ideas) — currently under way until I am profient enough and have more skill.
Sorry.
Jeyson of CHG
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