Game
Illumination: Black Sunrise
12 years ago

Hiatus


So, after a week of thinking, I’ve decided to put the development of Illumination on hiatus.

I’ve decided to do so for a couple reasons.

The main reason is that I’m constanly having difficulties with coding, and giving myself a break from something I’ve almost no clue about when it comes to programming, learning some, practicing more, and then coming back to it, will help me in the long run.

The second reason is because I’ve been playing a lot of BROFORCE lately as well as watching speed runs and it’s been making me want to try my hand at creating a platformer.

I’m not sure what to call this new project yet, but it will definitely be easier to do than a full-on 2D Turn-based RPG right off the get-go. Plus, starting simpler and building up in skill is essential to making good games all the way up to great games.

So here’s the run down:

Illumination — hiatus

Breath of metroid/mega-vannia (mash-up of the ideas) — currently under way until I am profient enough and have more skill.

Sorry.

Jeyson of CHG



0 comments

Loading...

Next up

First Screenshot! Granted, it’s not much, but… I now have a rudimentary main menu(shown below)!! HYPE:

Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂

What's coming out of your own improvs? 🤔

#Pecaminosa | #IndieDev | #OST | #Jazz

Finished work on the emotions of a new character for the tank universe

Cash Banooca

I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)

I did this on my 3DS ^^ #Kirby

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

Art made for my friend @ungerbibs . Much love for this <3