Game
Kurobo Realms
16 years ago

Hidden areas and trophy congratulations


So, I’ve finally finished the trophies system. It works perfectly now, getting the descriptions and stuff like that for different trophies works, the HUD works fine (left/right arrows for viewing different trophies etc). All I need now is to get a new sprite for the HUD, where it’ll actually have an “ACHIEVEMENTS” title and have a giant trophy sculpted on top of it. If you’d like to help, you’re welcome.

Also, we’re not sure how we should do the pop-up that goes “ZOMG GRATZ!” - maybe a simple one for now, but something epic for later versions of the game? Maybe something along the lines of getting a mail and reading it, telling you’ve just won <achievement reward here> because someone caught you on camera doing <achievement description here>? Mebbeh…

(www.kuroborealms.com)

Now, about the hidden areas. For now, they’re pretty easy to find, just because of testing purposes. I’ve made it so once you enter a hidden area, the tiles that hide it turn into semi-transparent tiles (changing their alpha values to 0.5), and once you leave the hidden area, their alpha values return to normal. I’m not sure if I should make really complex systems, like push a button, hurry up you have 10 seconds before the door closes, once you’re in dodge some arrows without getting decapitated, grab the treasure thing, run out, dodge the giant boulder that was about to omlette you, oh and the ground below you is turning into dust - auf wiedersehen!

Our reason is because we’d like to keep the game simple: nothing too complex, but still, not too simple. There WILL be some pretty tough stuff, but not difficult enough so the game earns a “MegaRogue” award.

Oh, about that video, yeah… uh… I’m working on it :)



0 comments

Loading...

Next up

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

I-Buki

Mio-Da!

Ibuki Mioda!

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Szayel Aporro Granz - Bleach

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

I did this on my 3DS ^^ #Kirby

Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!

blender animation experimentation, getting the hang of things fast. arms, rig, & gun models by me ofc