5 months ago

Hmm, ok i don't think I actually need those variables, at least not all the time.

I should be able to use lengthdir_x and lengthdir_y with my target coordinates to clamp the value in a circle around the player.

I just don't know how X'D




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YUP! That's all working great! Need to make a proper sprite for the Button Track, and apparently I never added Buttons to the Save System, so that needs done at some point. Also Button Menu needs updated to current style.

Now, slep.

#gameMaker

Happy holidays everyone! I hope you all have an amazing time and a wonderful new year! Please look after yourselves and keep being awesome!

Hmm, particles make it look better, though I need to adjust the alpha value. I think I need to set a delay for buildings so they happen on the landing not at creation

IT'S FINALLY HERE!

ORB

The NPCs in Weefager are full of charm and are very important for uncovering the game’s deep lore! If you love Weefager, be part of it by joining the Kickstarter pre-campaign!

https://t.co/kDqjgqs2UU

Happy (late) Sunday everyone! I hope you're all doing well! Got my Minecarts working right!

Had to add a better rotation option for cycling the directions and added back in the Destroy menu option.

It's festive Pokemon time! And that means Pokemon in cute accessories!

I'm gonna need SO many of these Eevee

Also bonus Snover shiny! and this Necrozma?

I've a few more screens with finished foreground layers yet!

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Wishlist Mainasutto now on Steam!

https://store.steampowered.com/app/2580170

I think that's all sorted. Paving (floor that doesn't have height) is now done like Minetracks, purely as grid data.

You even get a refund when selling them.

Also added the floor dust to Building Selling. Might make it lighter, kinda hard to see on grass.