[Patch Notes]
Bug Fixes
- Fixed spamming on closet
- Fixed carkey spawning in intro
- Fixed not skipping intro not progressing the games logic
- Fixed vent icon not showing on im stuck
- Fixed Leslie's head not appearing on the shadow
- Fixed Quentin able to hide under study room table
- Fixed Thing not able to go through control room door
- Fixed softlock by getting caught in a room blocked with chair (chairs reset)
- Fixed low visibility on final chase with low settings
- Fixed hospital door open before seeing cutscene
- Fixed several clipping climbs on main map
- Fixed clock not having hit sound
- Made so you have to look the wall to start nightmare sequence
- Fixed flaregun hard to pick up
- Fixed "fake" decor kitchen tool on storage room
- Fixed invisible boltcutter on the inventory after reloading game on kids room nightmare
- Fixed daylight not appearing on kids room nightmare with low graphics
- Fixed & improved car key collisions
Whats New
- Difficulties
> Easy - No items are lost if get caught, threats are slower
> Medium - 1 Item is lost if get caught, threats move almost at the same speed as you
> Hard - All Items are lost if get caught, threats are faster than you, 12 lives (goes to 5 on basement)
- 3 New achievements for beating the game in each difficulty
- Basement Map
- Additional ending scene
What’s changed:
- Improved Quentin's house decor
- Book emplacement has been changed
- Book is now outlined
- Improved fake outside on kids nightmare
- Neighbor is now disabled on nightmare sequences temporally
- Changed some lore notes text
- Added more indications on the basement
- Added custom cursor
- Updated laundry lighting
- Overhauled basement decor
- Improved Quentin's model to avoid seeing inside your neck
- Updated kitchen tool's textures
- Thing AI gets activated when falling in the laundry room













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