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RTG Dev Flashback - Central Hub This is central hub with main terminal. Player is repeatedly returning into it. In the terminal, more elements are unlocked as player progresses, adding more to game´s lore. Wishlist RTG on Steam: https://store.steampowered.com/app/4032050/RTG
RTG: puzzle, arcade, sci-fi, software ray-racing https://store.steampowered.com/app/4032050/RTG/
A bit of "liminal space" from the central level in the game RTG, a sci-fi puzzle/platformer using "software ray-tracing" technology for rendering. Available for wishlists. https://store.steampowered.com/app/4032050/RTG/
Patluk — Official Teaser 1
RTG: puzzle, arcade, sci-fi, software ray-racing. Será disponible también en español. https://store.steampowered.com/app/4032050/RTG/
New Devlog
RTG demo is available for download. Hello. I just released first public demo of RTG. RTG is sci-fi puzzle/platformer with strong background story. The game is using unique rendering method, software ray-tracing, which I made especially for this game.
I started works on RaTrac, engine with editor which is using software ray-tracing for rendering. Its primary goal is ability to create simple ray-traced games. It's still prototype but available for download. Here's showcase of the very first version.
I love drawings of impossible geometry. I'll use them for this game's rooms.
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Me encantan los dibujos de geometría imposible. Los usaré para ambientar las salas de este juego.
RaTrac doesn't have many uses yet, the project is still in its infancy, but I can do some 3D ray-traced pixel art already. :P











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