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RTG: puzzle, arcade, sci-fi, software ray-racing https://store.steampowered.com/app/4032050/RTG/
RTG: puzzle, arcade, sci-fi, software ray-racing. Será disponible también en español. https://store.steampowered.com/app/4032050/RTG/
RTG Dev Flashback - Central Hub This is central hub with main terminal. Player is repeatedly returning into it. In the terminal, more elements are unlocked as player progresses, adding more to game´s lore. Wishlist RTG on Steam: https://store.steampowered.com/app/4032050/RTG
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Dev Flashback - Jan '22 Another flashback! In January 2022, I had majority of puzzles already done. Despite that, big amount of work was still before me (80/20 rule). In animation you can see one of later levels in the game. https://store.steampowered.com/app/4032050/RTG
More jigglier than ever, can you tell which one is the new one?
La demo de RTG disponible para descargar. Hola, acabo de lanzar la primera demo pública de RTG, un juego de puzzle/plataforma sci-fi con un relato misterioso. El juego usa tipo de renderización único: CPU ray-tracing. Y claro, soporta idioma español.
RTG - Interim Teaser Just made widescreen version of vertical video I presented here earlier. This one looks better when viewing on desktops. I decided to use this video as interim teaser for the game (as the game will still receive graphics updates).
Working on a variety of things for my game! 🌱🛠️ #indiegame #gamedev #videogames
RTG Dev Flashback - July 2022 "Deadly bouncing lights" was the last gameplay mechanics I added to the game. They opened possibilities of more action levels although I invented many interesting puzzles involving them as well. https://store.steampowered.com/app/4032050/RTG























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