We went along and fixed a few bugs that we encountered within V1.0.0. This update includes:
-Fixing a glitch with the windows where two meshes formed instead of one.
-Changed a couple of “Update” function to being “FixedUpdate” (the sun will keep moving on a time basis and not on a FPS basis)
-Added a few more basic wallpapers and floor tiles.
-Added an icon for starting up the game.
-Added a little poster for the bulletin board on the “credits” area.
-Changed the “Start”, “Credit”, and “Back” button on the menu screen.
Next up
Furniture Teaser
HomeTown V1.1.0
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Path of Kami: The Evolution of the Lore
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
"Our work is never over" they said.
Werehog transformation process. #sonicunleashed
In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.
In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)
My D&D art for my family so far (WIP if you couldn't tell)
brung back my old oc plus a new one
...they don`t have names yet tho










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