Game
Stramedia: Development Post Archive
1 year ago

Honestly I fucking hate having to contemplate about reworking this game into something else while I literally cannot work on it due to my current IRL situation.

Seriously. Can I just stick to ONE (1) IDEA? Pretty PLEASE, BRAIN?




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Happy #ScreenshotSaturday!

Just working on Status Effects... you do not wanna have the skull one around, unless if you've got an antidote with ya'.

Also - a $15000 fee for reading through 1 million posts in under 24 hours?

Did John Riccitiello come up with that new term of service?

Are you seeing this shit???

Yeah no, I'm actually growing very fond of Linux, I even installed it on my work/chill laptop I hire-for-purchased recently.

I'm done. Bye Unity.

(or idk, what the fuck i am in hell.)

To those upset over Game Jolt collaborating with an NFT company for that Game Jam (as much as I am), here is a linktree containing links to other platforms where you can follow the game's development.

https://linktr.ee/stramediagame

Includes BlueSky and Mastodon.

Two things in one clip:

More pixelated gore

and a newer entity system which will allow for entities to be controlled by both the player and inherited unique behavior hosts.

Bloody hell indeed.

Was originally gonna keep it a Patreon & Boosty exclusive clip, but Stramedia will be using Vulkan on Linux + SteamOS.

How can you tell?

...OpenGL doesn't render decals. lol

After sharing this on BlueSky and Mastodon, I feel like you Game Jolt folks would like to see it too.

So, have a snippet from the tech-prototype!

Side-scroller to First Person switcheroo, anyone?

(it'll get more interesting from this point onward soon)