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HONEY, HAND ME MY SHOTGUN

6 days ago

HONEY HAND ME MY SHOTGUN - September 7th Post - The "Dishpowder Can't Think of a Title" Edition


Hey hey hey!

We (Dish, the dev writing this) couldn't decide on a name for this post, so consider this a progress update on HONEY, HAND ME MY SHOTGUN.

First off, we wanted to introduce a new member to our now four-person team, Sockz! They will be assisting with general art (including asset and UI/HUD), level design, character design, and lots more. In fact, we have some level concept art we wanted to share by said developer for one of the alien planets in HONEY, HAND ME MY SHOTGUN!

img_2259.jpg

On top of that, our coder has been making TONS of progress on the game build itself. She is currently working on the alien AI, and they are pretty silly-looking guys! Modelling and animation for the aliens are still in the works, but are underway. We should HOPEFULLY get a gameplay preview soon :) (if only we locked in....)

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Finally, on the less gamedev side, just a reminder that we DO have an active Discord that we are trying to grow. People who are interested in and/or are actively supporting our current, past, and future projects are more than welcome to come and join us!

discord.gg/e6F8AVR8uW



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art comission.

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Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

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