I got the enemy attack ai to function properly, so now, depending on a few inputs from the engine's user, enemies will attack based on what other enemies are doing (Ex. A froggit attacks with a bone from the left, and another froggit attacks from the right, BECAUSE their are two froggits using the same attack).
Next up
Undertale: Heartbroken - Second Devlog
I did a thing yay
idk why I didn't edit the last part with the mouse out I guess I'm just lazy ha ha h a h a h a h a...
Phase two, ouch.
This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.
Undertale: Heartbroken is now hiring! Click the link below and fill out the form if you wish to apply.
https://docs.google.com/forms/d/e/1FAIpQLSfYZ0JlLIbBtrk4ehPxnmMV…
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
Happy Thanksgiving!
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
"Good enough"
Fixing the layering here is gonna be a nightmare lol
















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