I got the enemy attack ai to function properly, so now, depending on a few inputs from the engine's user, enemies will attack based on what other enemies are doing (Ex. A froggit attacks with a bone from the left, and another froggit attacks from the right, BECAUSE their are two froggits using the same attack).
Next up
"Good enough"
Fixing the layering here is gonna be a nightmare lol
Undertale: Heartbroken is now hiring! Click the link below and fill out the form if you wish to apply.
https://docs.google.com/forms/d/e/1FAIpQLSfYZ0JlLIbBtrk4ehPxnmMV…
I was bored so I made a derpy paper airplane. Think of it as the goofy UT: Heartbroken version of tsunderplane lol
This week's Fan Art Friday celebrates Undertale! Accept the quest in your quest log to get started.
Blue Devils 2024: The Romantics
(Pokemon Theme)
Happy Joltidays! A new quest has entered your quest log. Accept the quest and follow @souptaels ![]()
to open today's slot on the calendar.
It's everybody's favorite big green tortoise...
Phase two, ouch.
Roaring Knight: Crossover (Tentative Title)
[WIP 01]
Happy Thanksgiving!














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