Game
Bryant’s Revenge (A Very Hard Boss Fight Runner 2)
7 months ago

Hopefully once I’m finally free or have less work that I need to do I can focus on that thing again, I think I thought up of something for it that might work




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Changed the design of the Slumber Dragons, the original/Zeeki is still gonna be in here, he's just gonna be a unique one.

This probably won't be final since I may need to adjust the design in order to stand out from the BG when the time comes

Well... I did it, kinda

The Knee of Justice

Testing out somethin

Probably gonna use in the future

This was made using the color effects block and I found a cheeky way of aligning the colors up perfectly using it

Is it a good thing when you as the game creator can make up a challenge for your game that you know will bring nothing but pure pain and suffering to the people attempting it

I forgot how weirdly I made the slopes display their tiles

Wizardry

Last post streak for the day

I’m switching the max width of the level from 6 to 7, even for one tile extra it gives a lot more room to run around with, and it’ll be a lot easier to divide sections up, even if it’s uneven but I think it might be a benefit

Even tho they're not visible yet, I'm working on Object Shadows, they've been needing to get done for a while

For what I'm doing they're gonna be REALLY important

Also Balloons cuz why not and I need something to test it with

The optimal tileset format has been achieved and I updated the base tiles to match the kind of tile style I want