I hope everyone’s having an excellent holiday season so far! My gift to you: .GIFs!
NEW DUNGEON AND STONE TILESETS! (WITH SOME OLDER PARALLAX BACKGROUND ART - I’LL GET TO UPDATING THOSE)
RAPTOR THROWING!
NEW SNOWY/ROCKY/MOUNTAINOUS TILESETS AND AREA ART!
HORRIFIC CREATURES FROM AN ALTERNATE PLANE OF EXISTENCE!
… AND HERE’S A SNAZZY PRODUCTION SCREENCAP (AND RANDOM GUITAR SPRITE - BECAUSE DISTRACTED)!
In addition to new tilesets, areas, environment art, new enemies, and additional combat mechanics (picking up and tossing baddies is a blast!), I’m still working through the backbone of the game’s levels and stages (or, the critical path). Once that’s finished, I’ll be working on some of the optional objectives and hidden areas that will be included in the game, in addition to polish and bug testing.
Great progress is being made; there are features and content that are starting to really shine, which is incredibly exciting. There is still much to do though, and I’ll keep updating all of you as I slug it out in the trenches!
A very merry happy holiday season to everyone, and thanks for all the support and interest in the project this year! Here’s to a very barbaric 2015!
XOXO, Matt
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