Hey everyone! I hope you guys have all been enjoying the demo so far - I understand that this hasn’t been the cleanest launch, however myself and the team have been conversing and testing internally to improve overall gameplay quality and fun value. We’re still looking into fixes in regard to Scrapped 3c’s performance issues on some hardware - this issue is hit and miss so is hard to diagnose, but we’re planning future updates to help better optimize the gameplay experience.
Bug Fixes:
Fixed an issue where the buttons and controls in Controller Settings did not correspond to the buttons on a PlayStation controller;
Fixed an issue where the game over dialogues could not be skipped in both Phase 2 and Phase 3c;
Fixed an issue where the warning signal in Phase 3c did not reload in the game over;
Fixed an issue where, after the 3rd attack, the ACT button was selected despite the ITEM button being used on the previous turn;
Fixed an issue where, if the player dies in Phase 3c after beating the game, the game restarts at Phase 3c instead of returning to the main menu.
Improvements:
Battle menu input is now significantly more responsive;
Phase 2's 3rd, 4th, 6th, and final attacks have been balanced;
Phase 3C final attack has been balanced;
Damage has been significantly reduced, as well as KARMA depletion rate;
Items in Phase 2 will cause KARMA to deplete much more slowly, unless you get hit;
Phase 2 and 2.5 run smoothly without major framerate drops;
Adjustments have been made to Phase 3c to adapt the game for monitors with resolutions higher than 1920x1080 (If it is still a recurring issue, we suggest temporarily changing the display resolution to 1920x1080);
Phase 3c syncs with the music properly even if the game might not run smoothly.
Going a bit off tangent for a moment, we uploaded the game to our YouTube channel as well. Check it out! https://youtu.be/F7N-jYO5Q6s?si=Pfa-JF6MFxIaI3X6
Returning to the main topic, we’ll continue to take further feedback and bug reports into account as we put out balance patches to the demo. Any further improvements may be pushed for the final release, which we’ll be moving to go toward in full swing moving into the next few weeks.
To those disappointed - we do apologize. This is the game’s first public release and was a major learning experience for myself and the team - and we’ve got a lot of lessons under our belt moving toward the final game’s release. Stay tuned. It’s only uphill from here.
- Spice, Kiddo, Krillin and the COTV team’
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