Next up
PvZ CI finally got a second private beta release after a long time (only took a bit more than a year) containing 2 fully functional levels. I'd say it's pretty stable, only certain visual effects are missing. This may mean that development will be faster.
Loading screen Art by @Tharamar33
and @MarineBlue ![]()
The demo might be released soon, maybe early 2026, I'm working hard to finally have something playable
Hello everyone, Just became a mod in PVZ community ^^ I'll feature all the best fanarts, aswell as you're free to report to me anyone breaking the rules / spamming
ALL ZOMBIE NEW ANIMATIONS (Classic Zombie, Disco Zombie, Polevaulting Zombie, Classic Screendoor Zombie, Construction Zombie) Art & Animation: @MarineBlue ![]()
Solar Flare 🔥🔥🔥
There hasn't been much progress in the last two months, the only thing I can share with yall is this piece of concept art of one of the new plants
a very quick implementation of stage 2 to test the night shader effect applied to plants and zombies the second image is how night looks in pvz 1 so you can compare
I struggled with this so much I had to use the fake concept art from replanted as a reference for his helmet kill me
,
Anyway shrek
I know I've neglected this a bit, but i'm getting back to the project. My right-hand man (@NowhereBunny
) has been rather inactive lately. New office WIP models and textures: @MarineBlue ![]()
















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