How do I implement Bunnyhopping in Half-Life in SW2?
Next up
-Life
One step in remaking Half-Life in Shockwave 2: sounds
Coming soon: weapons
sorry for a long hiatus. fall damage and a placeholder crowbar is all i could do for now. might pump the damage up
Something is wrong with my shockwave 2
zerogxplode, health kit and suit battery
(i'm having troubles in importing weapon anims into blender; i have blender source tools btw)
Rough idea of what it might be, i still have alot of work left to do. I have my exams coming up so i wont be able to upload another demo in a while
(Optimizations will mainly be the stuff ill work on for a bit so nothing worth posting till its done)
hev suit
next up: still weapons
placeholder beretta + hev suit intro + suit power system in the making
M79 Reload animation (as shown in the first image which is a gif), as well as M1911 Redesign and the Raygun. Also changed up the explosion effects to look more cartoony to fit with the style.
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
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