Game
Empires in Ruins - The bastard child of 4X and Tower Defense

7 years ago

How do we produce our maps?


Here’s the full story.

It begins with Emiliano drawing the level design on a 4-colors simple image. White for paths, green for default terrains, pink for rocky areas, red for forests and blue for water.

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Then that same file is processed twice. Once through a simple self-made .NET tool that extract a txt grid out of the image (and it’s fed to the game to represent the terrain grid), and once to a Houdini-made Huge node graph made my George.

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Out of the .NET tool comes the ingame data, out of the Houdini tool comes (after several minutes of processing and a couple of hours of ultraHD rendering) the map terrain.

Once both are ready, Emiliano gets them in Unity and populates the map with trees and rocks, adds the bridges, setups the starting points, the castle position, etc.

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And then, once the file with the waves composition is written, there you go, with your full playable map! (the one in the examples still needs the river water, but you still get the point i guess ;) )

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If you guys have any feedback or question, don’t hesitate to ask! Cheers,



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