




How does anyone do large battle scenes in a comic? (Tried to add some texture and stuff.)
Next up
Now I need to one more underground level, if you like this design it'd be nice if you could Click Here to give it a view.
After this I can start on some more fun stuff.
Alright! Cool down period has finished, now for the second round.
So Click Here if you think this looks good.
This one is a little different it has more space in an attempt to ease visual information and collision trouble.
Now the main idea was be more unique visually. So um Click Here If you think it looks good.
Or if something looks wired, just let me know.
"This time, there's more than an illusion to fear,"
Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.
Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!
Analyzing the Mini-Boss Dodge system before it can defend itself.
Also decided to test music again.
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.












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