
Alright! Cool down period has finished, now for the second round.
So Click Here if you think this looks good.
This one is a little different it has more space in an attempt to ease visual information and collision trouble.
Next up
Okay it's time for creative stuff again, and just in time for #WIPWednesday
Been working on this all week.
Now I need to test a few underground levels, if you like this design it'd be nice if you could Click Here to give it a view.
I Want the player to have a few more options for combat, power/charge attacks.
This animation was a lot of random ideas, I might need to separate it next time I do something like that.
Doki Doki Literature Club is celebrating Monika's birthday and the 8th anniversary of DDLC with exclusive stickers, avatar frames and backgrounds on Game Jolt!
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Here we have round 3 the final round, now for the second to last time Click Here if you like this level.
Level 11 Is a more open design, it's supposed to be a calm before the difficult stuff.
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I'm Back with Explosions, Lightining and Fire.
Now I'm going to need a lot of testing.
Now this one assuming anyone remembers the last post was designed completely different. I Don't know if that's a good thing just Click Here if you know it is.
Mae Borowski is the main character of Night in the Woods! It's an adventure game that tells the story of her return to her hometown of Possum Springs. She was confirmed as canonically pan in a social media post by the game's creator Scott Benson.
I Figured focusing on little easy to understand puzzles(Like in old Lego games) is better than trying to think of an elaborate structure.
My respect goes out to anyone that's made a puzzle game that stuff, is tough.



















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