Skintaker: First one to move (starts on Night 1)
Horace Horrible: Acts like Marionette, but can be lured back to his starting point (starts moving on Night 1)
Pirate Percy: Acts like Springtrap, except can only be lured to one area (starts moving on Night 2)
Janice: The ghost of Janice acts like Phantom BB from FNAF 3, except, rather than her face obscuring the monitor’s view, she will be seen crying (starts appearing on Night 2)
Milo: The ghost of Milo will randomly appear floating in the office, and if you don’t pull up the monitor in time, he will jumpscare you breaking the ventilation, hall lights, and camera system. (starts appearing on Night 2)
ManBearPig: Acts like Foxy from FNAF 1, but can move to any room until he gets to the right or left hallway, and his jumpscare involves him getting in your office and lunging at you (starts moving on Night 3)
Seadog: The ghost of Seadog acts like Phantom Puppet from FNAF 3. (starts appearing on Night 3)
Poppy: Can teleport like Slenderman, and when he teleports to another camera, he disables the camera he was on for a bit (starts moving on Night 4)
Banana King: The ghost of this one is the only ghost that can kill you, and the only one that can move from camera to camera, and he cannot go through the office doors, because they are go-through proof for ghosts (starts moving on Night 4)
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