(Just now realized i can use "articles" to type out everything without a character limit)
This had been on my mind ever since i've started using the Level editor, at first i thought a simple 24-32 Tile count would suffice, but then as i kept coding in the features, it slowly went to 256 tile graphics, which now that i think about it, could be a bit overkill...
To be fair, the editor in its current state isn't even ¼th of a megabyte at the moment, and i could try to think of 256 separate tile graphics (Only for half of them to not be used, i imagine...), as each one only takes about like 533-900 Bytes depending on how complex the sprite is
So i decided to make this poll!
the way i wanna approach this once i see what the results are, i'll make the last 64 Tiles solid colors of any kind (Red, green, blue, purple, pink, etc.), this can be used for backgrounds, pixel art or whatever else, I'm prioritizing creativity is what i'm trying to say
Any answer will be accepted!











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