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Game
FNAF Kit
2 years ago

How many times can I make you look at a spotlight while talking about vague developments? Who cares. This is my first test of the action system. While it's being manually triggered, all the action data is being read and used properly by the engine! :D




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Next up

If you're wondering why the next build is taking so long. here is the answer.

Modular stage kits are the next addition to the decor tab. Once all its skins are properly textured.

The red sock continues his wandering of the multiverse for an object of great power. Taking on a fellow traveller on his way.

Tall walls are all modeled and intergrated into the engine and work seamlessly with the previous two wall styles. actual wall skins for this set are incoming. A new test build featuring these changes will follow up soon.

Quick look at a new almost functional feature. The game will auto generate the camera display for your map as you build. There's also been some fiddling with the actual night controller to allow customization of the player.

Buttons ver 2- jumpscare Test

Buttons jump scare test shot

Wall height is being adjusted to accommodate things such as stages and lighting while also giving animatronics more breathing space.

I've decided to look for people who can help contribute assets to the game. If you know how to 3D model and unwrap and want to help out, give me a message. I'm also offering to pay what I can for contributions.

I know it has been a while since the last update, but life got in the way. Here we can see how buttons can be customized and given functionality through the event system. More to come as the event system grows.