Heyo, folks! Chris N here, with an update on FNTtM!!! So far, over 20 characters are finished, and soon, the animation phase begins! We also have some tracks for the OST, so look forward to that! Unfortunately, the project is not going to be finished anytime soon, as it is a lot to make. In the meantime, check out some other FNaF Fangames like Obsolete! Great game. Also, the game will have a new feature possibly implemented: a BOSS RUSH MODE! In this mode, there will be different presets like “Metal Madness” Featuring Chipper’s Revenge, Mad Endo, Security, and more! This mode will be unlocked after clearing the third universe (Rachel’s Universe) and will have a special mode achievable after beating the game ;) as of now, I’m shooting for a late July, early to mid September Demo release. So, that’s that! Hope to see some positive reactions!
Next up
Path of Kami: The Evolution of the Lore
Runestones: from concept to in-game model🗿
Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.
One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
Alone Together....
Cash Banooca
I mostly build 3D First Person Shooter game mechanics in Unity, and in this I'm just showing C4 mechanics I made for a little side project I am working on! :)
The Authority decided to investigate the Basement and leads to recovering classified documents Fun fact: The building has 928 doors and not 1000 doors. #horror










0 comments