2 months ago

How to make Spd matter without “Cycles”?
In my game, I want Spd to have a big impact so faster characters act more . HSR Cycle system makes this clear, but my game flows continuously without cycles. How can I make Spd feel impactful? Any tips,or examples?




0 comments

Loading...

Next up

@Briferstorm is a Jolter to Watch, Brazilian Solo Game Developer, Writer, and Pixel Artist! Follow @Briferstorm before the quest ends on October 28 and you'll get Coins!

The wait’s almost over!

My new FNAF-inspired horror platformer Chunky JUMP! drops its DEMO October 24th on Steam! Don't miss it!

A new quest inspired by @koffeecup 's Hoomanz! has arrived in your quest log!

Master stickers in the Hoomanz! collectathon! Plus, tell us about your favorite skin from the demo.

Play the demo and wishlist the game: http://bit.ly/HoomanzSteam

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Protege el conocimiento, salva la historia. Guardian of Lore es un platformer 2D en el que debes luchar para mantener viva la memoria de la mitología latinoamericana. El juego llegará a Steam el 18 de mayo: https://steam.pm/app/1211740 #ScreenshotSaturday

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Strange Umbrella

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Rockin the Guitar, an Axe like Guitar I made for my Uni project