(*) Consumes MP
(**) Consumes HP
(***) Full MP bar only
Testing a new how-to video to explore some of the gameplay complexities of Avengers United Battle Force. From the beginning, the idea was to mix elements of fighting games - such as inputs - and give options to players who want to extend combos, but without turning it into a Marvel vs. Capcom 2 :)
Explaining the mechanics:
Follow-ups (*) - not all characters have this, it's more focused on melee characters
Power Dash (*) - While Dodge is available to everyone, Power Dash is another feature exclusive to melee characters or martial arts specialists. All dodges are invincible to everything.
Breakout (**) - Invincible and unblockable move, but consumes some of your HP.
Hyper Move (***) - Requires a full bar and is unblockable. Even though it's in the game manual and how-to-play, some people still ask how to perform Wolverine's hyper move. As you can see in the video, you can only perform it during the grab.
Note:
A rule I try to follow as a game developer is: give players tools that they CHOOSE TO USE, not that they ARE FORCED TO USE.
Aside from basic things like jumping and specific things in specific cases, if a game forces me to use a mechanic all the time – whether it's very long combos, dodging, long boss gimmicks, or anything else – I lose the will to play.
Don't get me wrong: I love Marvel vs. Capcom 2. But a fighting game and a beat 'em up are different animals to me – and may God keep them separate, especially their respective communities :)
















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