Beating the main game unlocks the first Gold Star,
Beating 6/20 (Top Row animatronics)
You'll unlock a 2nd, Silver Star,
Beating All Nitro Modes turns it Gold
And beating 9/20 turns it Red.
The third star will be unlockable via the DLC (Coming in February)
Next up
CAUTION: AUTHORIZED PERSONNEL ONLY
THE FINALE: ACT 3 - June 22nd
More info in the Article Below.
ACT 3's page is up, as well as it's trailer.
You can check it out here: https://gamejolt.com/games/FNAFTERMATH3/963253
Today is also the Third anniversary of aftermath, Thank y'all for supporting it!
New Map: The Cave, now in development.
Everything related to this game is now being moved to Steam, and more teasers will be posted to my Discord when they're ready.
Wishlist Here: https://store.steampowered.com/app/2462440/PHANTOM/
Join my Discord here: https://discord.gg/fA4JRVCVb4
Night 2 of Aftermath Classic (on Dreams) was released 3 years ago today
Here's a pretty old (and bad) scrapped Act 2 scene I found. Originally, I planned on doing a Nightmare or Dream sequence each night (Similar to Night 3) But since this is in the Night Zero folder...guessing I made this as an intro? lol (Made 9/24/2024)
Adding in a new feature for the full release, you can now Hold Shift to show the Mouse Cursor if you don't like the Widget Controls for changing camera's & everything. Works in All 3 Nights. Pressing shift shows, releasing Hides.
(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.
Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)
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