Game
FNAF: AFTERMATH [ SECURITY BREACH FAN GAME ]




6 months ago

ACT 3, OUT NOW!

Changelog Below!


Changes to Nights 1 & 2 (spoilers!)

  • Full outdoor lighting Rework

  • Go-Kart handling & Weight improved

  • Arcade level changes (more fair spike placements)

  • Removed 'Soft Light' making the flashlight more required/viable

  • Improved darkness visibility

  • You can no longer get multiple Power Outages in Night 2

  • Added a new Easter Egg to Night 1

  • Reanimated part of the Night 1 Intro Cinematic

GENERAL CHANGES:

  • Added DLSS

  • Added Upscale Quality Modes

  • Removed Dynamic SRP Setting

  • Performance Improvements

  • Replaced Some Player Footstep Sounds

  • improved Animatronic Vent Footstep Quality

  • Reworked Mop Bot Logic

  • Expanded Save Selector & Settings UI

  • Improved Door, Table, and Plate Models

  • Typo / Grammar fixes

Probably some Changes I forgot about.

WHAT'S NEXT:

I'll be working on my paid game from now on. Once it's out, I'll work on the DLCs, and Add the N3 Animatronics to the Render Creator.



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ACT 1R - V1.1.0 Out Now. Patch Notes below.

AFTERMATH is also being added to Itch.io, along with my Paid game PHANTOM (Which is getting a release Very Soon!)

Here's my Itch Account: https://hollow-404.itch.io

Added in Proper reverb, working on improving the Lighting and reflections as well. Probably gonna keep the atrium Dark for Night Shift purposes, but I'm looking into adding more Models & detail as well.

Act 2 Remastered, now in development. What to expect: Improved Graphics, UI and models. no gameplay changes except where necessary.

When to expect it: No time frame yet, likely a couple months out.

I was looking through my old screenshots of Act 1C....What is this? lol taken April 8, 2024 My guess is this is from when i was making the model viewer...But I'm not sure.

really happy with how this game is turning out. Hoping to have it ready soon!

(Spoilers) New build going up, UI fixes & Changes, and some other stuff. Should be up in 2H max. Changes shown is the 'Apply & Save' button being outside the scrollable area, and improved render creator UI, including dimming when not hovered.

Just some scrapped renders. was going to be used for death screens.

Here's a Before and After of the lighting rework, (Also some improvements to the Water textures)

Nights 1 - 5 are nearly complete. Just some things I gotta tidy up & playtest. Jumpscares & poses are finished, and the nights have already been balanced as well.

My new FNaF game: DELIRIUM is out now!!!

~40 minutes of playtime

Developed over the course of 8/9 days.

A classic FNaF experience. Made for those who have experience with FNaF 1 - 4.