3 months ago

How would you guys like another enormous 'fun-damentals' type devlog for Christmas?




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Mary Christmas! Here's a huge devlog about Halo 2, Portal, and how those games changed how I chose to texture a wall.

Affinity page setting my beloved. What used to take ~20 minutes in -the other program- take like 2-3 in Affinity.

Literally the only thing that carried over from my old way of doing things to my new way is Mary's eye texture. These two models are actually linking to the same iris texture under the highlights for the eyes. I thought that was kind of cool.

Toy Mary looking for an audience.

Apparently the old MA2 models still work!

Oh yeah. Living the dream.

A bohrok just followed me.

Per my last post, here's what 17 extra hours of targeted work can change.

It's a cyclic process; long periods of virtually no change while you figure out what's wrong, then the breakthrough leads to rapid changes in hours.

Happy New Deer!

To celebrate, we're replacing Scarlet!

I guess so.